Wednesday, May 6, 2009


I've had a fairly big assignment dropped on me at work that will keep me busy and pretty stressed out for the next two weeks, so I'm going back to post some older stuff from the archives in the mean time.

I don't generally post work related stuff on here, but I've had the chance to work on some cool things over the years, like these screens from Mortal Kombat: Deception. Each character had their own story arc and if you played a character all the way through the game you got to see an end game scenario related to that character. We didn't have the time or resources to make animated cut scenes for these so I put together these stills instead.

The character and environment models were all created by other artists - my job was to storyboard the scenes, pose everything, light & shoot the scene, render it out and then give them a 'spit & polish' paint-over pass to add special FX, extra detail and generally try to make them look like stills from a big budget movie.

There were about 24 characters in that game and I spent about 6 months on the ending renders. It was a lot of work, but it was also a lot of fun. Here are the original storyboards and then the final renders:

Here's an example of a raw render compared to the touched up version:


Anonymous said...

awesome. i like your work in the previous games.

Pav said...